Three artists for April at NovaOwl in Second Life

NovaOwl, April 2024: Leonorah Beverly – Seen Through My Eyes

We’re fast approaching the end of April 2024, and I’m still playing catch-up on blogging (house renovations are SO much fun… or so some say!); so before the month goes *poof* in its entirety, I’m going to use this piece to squeeze three exhibitions into the one article. My apologies to the artists for doing so, as each of the three is really worthy of extended consideration in its own right, but I’m sure some readers will find the fact this article avoids my longer diatribal (if only that were an actual word…) meanderings into my subjective thoughts as to meaning and interpretation!

Fortunately, the three exhibitions I’m referencing are hoisted at the NovaOwl Gallery, operated by Uli Jansma, Ceakay Ballyhoo & Owl Dragonash, making visiting them a breeze (just accept the local Experience to hop between the gallery levels if you haven’t done so previously). They feature the work of three noted Second Life artists, Carelyna, Leonorah Beverly and Sina Sousa.

NovaOwl, April 2024: Sina Sousa – A Matter of Perspective

Located within both halves of the ground level gallery at NovaOwl is A Matter of Perspective by Sina Sousa, a collection of 12 pieces (including the small one mounted on an easel!) which – as the exhibition’s name suggests – offers a range of perspectives on life and the times in which we live.

Involved in Second Life since 2012, Sina has built a reputation for presenting works with contain both emotional subtext and relate to matter of identity – be it for the individual, group, or with society at large – whilst often mixing 3D elements in with her work when exhibiting it.

NovaOwl, April 2024: Sina Sousa – A Matter of Perspective

Such is the case with A Matter of Perspective. Here, strikingly presented as visual essays, Sina invites us to consider matter of identity in the modern world, life and the inevitability of death (and not just physical death, I would suggest, given the presentation of Memento Mori) and the times we are currently living through.

As is always the case with Sina, the images very much speak for themselves, and so I’m not going to overlay perceptions by wittering on about them further here!

NovaOwl, April 2024: Leonorah Beverly – Seen Through My Eyes

Occupying NovaOwl’s Sky 1 gallery is Seen Through My Eyes, the most extensive of the three exhibitions, comprising some 27 images by Leonorah Beverly.

Presented within a space which Leonorah has added décor reflective of her love of steampunk and the exotic, Seen Through My Eyes offers a highly personal journey through Second Life, the images framed and rendered as paintings, the majority in colour, although four are presented as quite marvellous monochrome pieces.

Throughout this collection there is a wonderful sense of that these are lavish illustrations that were produced as a part of some Second Life equivalent of a Victorian or Edwardian era of a Grand Tour, and which have now come to be exhibited in their own right. This gives the exhibition something of a classic feel to it, as well as honouring the personal nature of Leonorah’s view of SL as a place to be visited and appreciated.

NovaOwl, April 2024: Carelyna – Moonchild

Located on the lowest floor of NovaOwl’s Sky #2 gallery, Carelyna presents Moonchild, a series of six captivating images which coupled with text elements occupying the wall spaces alongside them. The latter are very much integral to the exhibition, offering as they do a cyclical poem in blank verse with no definable start or end, but rather linking the images in an unending loop. Together, words and images offer reflections on love and romance, and the role of the Moon in both.

As is always the case with Carelyna’s work, the images are hauntingly beautiful in their rendering and evocative in their narrative. They stand both on their own as paintings, whilst also being perfectly intertwined as reflections of the poem’s endless cycle as one gazes around the room. Where you start makes no difference, each image and stanza opens the door by which one can travel through the images and poem and savour her visual meditations on love and romance.

NovaOwl, April 2024: Carelyna – Moonchild

Three superb Second Life artists presenting three imaginative and evocative exhibitions all within one gallery hub – so don’t miss out and hop on over the NovaOwl before these exhibitions draw to a close.

SLurl Details

2024 SL SUG meetings week #17 summary

Hotel Del Salto, April 2024 – blog post

The following notes were taken from the Tuesday, April 23rd, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log and the video by Pantera – my thanks to her as always for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • The Main channels was restarted on Tuesday, April 23rd with no update.
  • On Wednesday, April 24th:
    • Bluesteel RC will be updated with the back-end support for the the glTF updates available in the Graphics Featurettes viewer (e.g. PBR terrain textures and mirrors), joining the Preflight channel.
      • The code currently contains a bug wherein the server can flood the viewer with too many updates to the “Material override” data. The fix for this failed to pass QA to be included in the Blues
    • Le Tigre and Magnum and any other RC channels will be restarted without any new deployment.

Upcoming Deployments

  • There are currently some bugs within the WebRTC voice support, and these caused the planned deployment of this to be delayed. See my Week #12 summary for an outline of WebRTC voice.
  • The above means the Spring Break RC update (which has a fix for the hovering-at-login issue) is being moved to next-in-line for deployment.

SL Viewer Updates

  • On Tuesday, April 23rd, 2024:
    • The Maintenance Y/Z RC ( My Outfits folder improvements; ability to remove entries from landmark history) version 7.1.6.8745209917 dated April 19th, was promoted to de facto release viewer.
    • The Maintenance X RC (usability improvements) updated to version 7.1.6.8758996787, on April 23rd.

The rest of the official viewers in a pipeline remain as:

In Brief

  • Leviathan Linden has finished implementing the new VEHICLE_FLAG_BLOCK_INTERFERENCE which would allow vehicles to optionally prevent attachments on passengers from pushing the vehicle around (so as to prevent cheating in racing, for example).
    • This particularly targets llSetVelocity(), llApplyImpulse() and llPushObject() calls.
    • llMoveToTarget(), llSetForce() were also tested, but did not appear to work on the vehicle, so the code for blocking them in this circumsatances has been removed. However, if an exploit using them can be demonstrated, Leviathan is willing to add the code back into a simulator update.
    • Leviathan hopes to get the functionality in the Spring Break simulator update before that goes to internal QA pre-deployment testing.
  • There is a request to increase the server notecard cache. This is seen by the Lab as “doable”, but has yet to be actioned.
  • The above lead to a lengthy discussion on n/card caching, and how best to define the cache (e.g. by n/card size, rather than the number of notecards) which segued into scripting and a viewer-side LSD editing interface(!).
  • It was indicated that an update to the Bake Service to support 2K textures is “in the plan” – but no indication of when the update might actually take place.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Linden Lab to sell payments platform Tilia to Thunes

via Tilia.io

It has been announced that Tilia.io, the all-in-one payments platform established by Linden Lab in 2019 and the power behind the Linden Dollar (as well as supporting a number of other platforms and virtual environments), is to be acquired by Singapore-based business-2-business (B2B) payments infrastructure firm Thunes.

The acquisition of Tilia will be for an undisclosed sum, and follows an agreement being reached between Thunes and Tilia majority owner Linden Research (the formal name of Linden Lab). However, it is still currently awaiting regulatory approval, so has not  – as of the time of writing – being finalised.

News of the acquisition was made public via a press release widely circulated by Thunes on Tuesday, April 23rd, 2024 (see links below for some of the reporting on the announcement), and has sparked comments, discussions and questions on a number of Second Life related forums.

Who Are Thunes?

Thunes is regarded as a start-up company, although it has been operating for some eight years. As a B2B payments company, Thunes powers payments for major brands such as Uber and Deliveroo, and also to global Fintech companies such as PayPal and Remitly.

They boast that with a single connection, businesses and their customers can both send payments to, and receive payments from 133 countries around the world, with support for 84 currencies and some 550 alternative payment methods (ATMs), including 129 recognised mobile wallets. Whilst headquartered in Singapore, the company has regional offices in London where communications on the deal with Linden Lab are being handled), Paris, Shanghai, New York, Dubai, and Nairobi. In addition to providing a B2B payments infrastructure direct to businesses across the world, Thunes also provides payment services to the banking industry, a service it is aggressively growing in order to more fully compete with SWIFT, the world’s dominant international financial network.

In December 2023 Thunes achieved a market valuation of some $900 million, with its series C funding round bringing the company some US $202 million investment – including from the likes of Visa, the global payment giant, Singaporean government investment vehicle EDBI, and US-based Endeavor Catalyst.

Why Would They be Interested In Tilia†?

Tilia is particularly attractive to Thunes as it is already a fully licensed Money Service Business (MSB) across 48 US states and territories, thus allowing Thunes to readily extend its services to business owners and customers across the United States – including Tilia’s current customer base, which obviously includes Second Life, as well as VRChat, Upland, Avatus and Unity. In addition, through brand recognition within the content creation market and its expertise in managing token-based virtual economies such as the Linden Dollar, Tilia provides Thunes with a ready-made means of expanding its presence in these markets both in the United States and globally.

What Does This Mean for Second Life‡?

This is perhaps harder to quantify from the side-lines. However, there are some points which may be worthy of note:

  • Following regulatory approval, Tilia will be re-branded Thunes, but will continue to be based in San Francisco.
  • The agreement is subject to an exclusive 5-year collaboration, Thunes will provide payment processing and payouts to Linden Lab across Thunes’ global network.
    • This should allow Second Life users and creators to enjoy more options for buying Linden Dollars and for cashing-out “in a more cost-efficient manner and with increased transparency”, with the Lab adding via a comment on a Reddit thread, “without additional costs”.
  • In support of the above, the Thunes press release includes the following statement from Brad Oberwager, Linden Lab’s co-owner and Executive Chairman:
Thunes is an exceptional company that directly connects nearly every payment method and market worldwide. The combination of Tilia and Thunes will give Linden Lab’s customers more payment choices, and the ability to receive pay-outs in real-time, anywhere, into the wallet or bank account of their choice. It will be business as usual for our people and our customers as we bring Tilia and Thunes together.

I reached out to Linden Lab on hearing the news, and was informed that although the company has nothing further to add to the Thunes press release at this time, those from the company who will be attending the forthcoming Community Round Table (informally announced during the April 19th Lab Gab session, and featured in my summary of that event) will be prepared to discuss the acquisition. I’ll have a post on the Round Table as soon as all information relating to it (where, time, how to attend / watch) is publicly released.

With thanks to Coffee Pancake for the alert.

Related Links

† Please note I am not an financial services expert, this section is therefore a subjective best guess.
‡ Again, please note this is a subjective best guess, even given the supporting quotes.

2024 SL viewer release summaries week #16

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, April 21st, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version7.1.5.8443591509, formerly the Maintenance-W RC (bug and crash fixes), version and issued March 29th, promoted April 9th – No change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Maintenance Y/Z RC (My Outfits folder improvements; ability to remove entries from landmark history) updated to version 7.1.6.8745209917 on April 19.
    • Maintenance X RC (usability improvements) updated to version 7.1.6.8709279750 on April 17.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool VL Viewer Stable branch updated to version: 1.32.0.18 (PBR); and Experimental to version 1.32.1.0 on April 20 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

The return of Jade’s Hotel Del Salto to Second Life

Hotel Del Salto, April 2024 – click any image for full size

In May 2020 I visited a region design by Jade Koltai which – as with her work with the much-missed Serene Footman – was based on a real world location: the Hotel De Salto, Columbia. It was a fascinating visualisation of a place with an equally fascinating history, some of which I touched upon when writing about my 2020 visit.

Well, Jade’s Hotel De Salto is once again open to tourists to visit in Second Life, and as with the original, again sits above the gorge of the Salto del Tequendama, or Tequendama Falls. With the return of the build come some new elements I don’t recall from the first iteration – although they could be things I simply missed back in May 2020; either way, they provided an added bonus in re-visiting this eye-catching build.

Hotel Del Salto, April 2024

As I noted back in my original piece, the Hotel Del Salto is located some 30 km south-west of Bogotá, Columbia’s capital city, and within an area steeped in legend. The waterfall, for example, is believed by the indigenous Muisca people (also known as the Chibcha, also the name of their language) of the Andean plateau to have been created by Bochica, the founding hero of their civilisation, who (amongst other feats of leadership) used his staff to break the rocks of the high savannah plateaus to release the waters covering them, providing the Musica with rich and fertile lands for settlement. In fact, Tequendama, an ancient settlement close to the falls, is regarded as one of Colombia’s earliest permanent settlements.

Measuring 132 metres in their main height, the actual falls are an impressive sight, and the location of another Musica /  Chibcha people’s legend, being the place where it is said that in order to escape the Spanish conquest and its violently enforced evangelization of the Americas, the indigenous people of the area would leap from the falls, becoming eagles able to fly to their freedom.

Hotel Del Salto, April 2024

The story of the hotel commenced in 1923, and became wrapped in its own semi-tragic legend. Designed and built by Carlos Arturo Tapias at the behest of the 11th President of the present-day Republic of Columbia, Pedro Nel Ospina Vázquez, the building reflected French architectural lines. Its original purpose was to be a private mansion where the elite of Bogotá could gather and celebrate their wealth and elegance in a setting of supreme beauty and breath-taking views  – the building built against the very lip of the gorge carved by the nearby waterfall.

By 1928, the building had become a more formalised hotel, opening its doors to visitors from around the world, a role it was to perform for around 50 years. With its spectacular views of the falls, available from both the rooms and suites on the gorge side of the hotel and – especially – from the broad dining and tea terrace extending from the rear of the hotel to the edge of the gorge, the hotel did attract many. However, not all of them were happy visitors, with the hotel gaining a reputation for attracting the broken-hearted who would – perhaps as a result of the ancient Chibcha legend of people throwing themselves from the nearby falls to escape the terror of the conquistadors – throw themselves to their deaths from the nearby cliffs. These tragedies further enhanced the Hotel’s reputation, as it was said the cries of those taking their own lives could be heard from within the hotel, leading to claims that it was also haunted.

An interior view of Hotel Del Salto taken as work to restore the building was underway in 2011. Credit: National University of Colombia

However, in the 1970s, the Hotel’s fortunes entered a decline. Bogotá has undergone expansion at a pace that far outstripped its supporting infrastructure. As a result, the river serving the Tequendama Falls and following through the gorge below the hotel has become the city’s primary sewer. This became so bad that the falls gained the dubious distinction of becoming “the largest wastewater falls in the world”, and the river regarded as one of the most contaminated in the world, with its stench rising to the level of the hotel. A dam built across the river above Bogotá further restricted the flow of water reaching the falls whilst conversely increasing the among of raw sewerage it contained, and by the 1990s, Hotel Del Salto had closed its doors and was simply left to nature and to rot.

It is in this state that Jade has again chosen to represent the Hotel: an empty, mouldering shell. Rooms lay deserted, vines and creepers scale walls and hang from rafters, the branches of bushes and trees intrude through windows that have long since lost their glazing; paint fades on walls and doorways gape slack-jawed onto balconies, their doors also long-since vanished.

However, within its empty bulk, there are still reminders of the hotel’s glorious past, together with echoes of the ancient history of the Tequendama area and of the Musica / Chibcha.

Hotel Del Salto, April 2024

For example, one of the broad terraces offers a parasol-shaded lounger from which to appreciate the full glory of Salto del Tequendama, here depicted long before any upriver dam stemmed the full spate of the the river. Directly behind the Hotel, another terrace presents an ornate cast-iron table and chairs set for tea offering, again offering a view of the falls and one down the lush gash of the gorge, humming birds and a parakeet adding to the exotic sense of indulgence.

Meanwhile, a balcony serving one of the long-since deserted suites of the hotel offers both a comfortable bed for use as a latter-day chaise lounge, a gramophone on the floor for those requiring music perhaps reflective of the hotel’s early years. Watched over by a cockatoo, this balcony carries some of the echoes of the ancient past in the form of painted skulls displayed on the parapet guarding its edge.

Hotel Del Salto, April 2024

A further suggestion of the region’s ancient heritage might be found by descending the stairs which cling to the stone walls of Jade’s built as they support the Hotel from the rocks below, offering a route down to the water’s edge facing the foot of the falls. Here Jade has taken a little artistic liberty, turning the river into an enclosed body of water, allowing her to present evidence of ancient structures which help acknowledge the rich history of Tequendama, as well as providing a further retreat for those who wish to tarry for a while within the region.

Another place in which to pass the time can be found on the steps of the north face of the gorge. This takes the form of a sturdy, if rusting tower topped by plants and places for couples and individuals to sit. Reaching it, however, does require a sense of adventure and a trip along one of Cube Republic’s excellent rope climbs!

Hotel Del Salto, April 2024

For the last 14 years, the original Hotel Del Salto has been undergoing restoration, initially as project undertaken by the National University of Colombia’s Institute of Natural Sciences. This was part of a broader (and on-going) effort “to recover the region and make it free, clean, and surrounded by a healthy ecosystem.” Initial exhibitions at the Hotel under the Institute’s umbrella commenced in 2013, with the museum officially opening to the public in 2016.

However, according to several reviews of the restored building, much of this work involved a complete abandonment of its original interior décor, settling instead for a modern, clinical white plaster finish, leaving the building’s interior a faint shadow of its former self. Similarly, much of the exterior of the building has been whitewashed, possibly in an effort to  protect the stone and brickwork against the ravages of the local climate, although visitors have again critiqued this as eliminating much of the building’s splendour.

The Hotel Del Salto in 2023 with its whitewashed frontage overlooking the Tequendama Falls. Credit: El Espectador

But however one might find the original Hotel Del Salto – should one opt to visit Columbia! – there can be little doubt that Jade’s interpretation is a welcome returnee to Second Life, and represents a vision of what might actually be the most evocative era of the real Hotel’s history, and does so in a manner that both pays homage to the broader historical context of the Tequendama area whilst perfectly fitting the constraints of a Second Life region.

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Space Sunday: flying on Titan; bringing home samples from Mars

A 2021 rendering of NASA’s Dragonfly octocopter vehicle, now set to head to Titan in 2028. Credit: NASA / JHU/APL

NASA’s ambitious plan to fly a robotic vehicle on a moon of another world is to go ahead after receiving official confirmation in April 2024. With its cost now set at some US $3.35 billion, double its initial price estimates – largely the result of the COVID pandemic derailing the vehicle development process in 2020/21 -, the vehicle – called Dragonfly (as is the overall mission) is intended to have a 10-year primary lifespan, with 3.3 years of that time spent flying around and studying Saturn’s largest moon, Titan.

Dragonfly is a spectacular science mission with broad community interest, and we are excited to take the next steps on this mission. Exploring Titan will push the boundaries of what we can do with rotorcraft outside of Earth.

– Nicky Fox, NASA associate administrator, Science Mission Directorate, Washington D.C.

Titan is a unique target for extended study for a number of reasons. Most notably, and as confirmed by ESA’s Huygens lander and NASA’s Cassini mission, it has an abundant, complex, and diverse carbon-rich chemistry, while its surface includes liquid hydrocarbon lakes and “seas”, together with (admittedly transient) liquid water and water ice, and likely has an interior liquid water ocean. All of this means it is an ideal focus for astrobiology and origin of life studies – the lakes of water / hydrocarbons potentially forming a prebiotic primordial soup similar to that which may have helped kick-start life here on Earth.

Using a vehicle that is in situ on the surface of Titan is vital, because the moon’s dense atmosphere obscures its surface across many wavelengths, making it exceptionally hard to definitively identify the specific combinations of hydrocarbon materials present across the moon’s surface without getting very up close and personal. To do this, Dragonfly will be a unique rotary vehicle, one a good deal heavier and more complex / capable than the Ingenuity drone flown on Mars (which was an extraordinary flying vehicle – and now static weather station – on Mars).

The brainchild of Jason W. Barnes (University of Idaho) and  Ralph Lorenz (Johns Hopkins University Applied Physics Laboratory – or JHU/APL), Dragonfly is being developed for NASA by JHU/APL, with Elizabeth “Zibi” Turtle, a planetary scientist at JHU /APL serving as the mission’s principal investigator.

The craft is designed as an octocopter – an aerial vehicle with four pairs of contra-rotating rotor blades. Each pair of rotors will be powered by its own electric motor, and the craft has been design to withstand either the loss of a single rotor blade or the completely failure of and one motor powering a pair of blades. It will have an on-the-ground mass of around 450 kg (compared to Ingenuity’s 1.8 kg), and will use a mix of nuclear and battery power.

A large lithium-ion battery will provide direct power to the vehicles flight and navigation systems and to this science suite. It will provide sufficient power for the craft to travel up to 16 km on a single charge at speeds of up to 36 km/h, with a maximum airborne time of around 30 minutes per flight, and an estimated maximum altitude of 4 km – although generally the craft will fly much lower than this. The battery will be supported / recharged by a Multi-Mission Radioisotope Thermoelectric Generator (MMRTG), which will also be used to provide heat to the vehicle, particularly during Titan’s night periods when it is behind Saturn relative to the Sun, and which lasts for 8 terrestrial days. The MMRTG will additionally provide power to the vehicle’s science instruments during the night periods, allowing them to work whilst the vehicle waits out the night in order to resume flying in daylight..

Dragonfly’s remarkable flight capabilities – speed, altitude, single flight distance – are made possible by Titan’s environment: the moon’s low gravity (around 13.8% that of Earth and dense atmosphere (around 1.45 times that of Earth’s) mean that the flight power for a given mass operating on Titan is around 40 times lower than on Earth, so the vehicle can have a fairly significant mass which can be lifted by relatively low-mass, low-power motors.

A Dragonfly testbed article undergoing flight trials

The vehicle will fly a primary science suite of four packages, comprising:

  • DraGNS (Dragonfly Gamma-Ray and NeutronSpectrometer): comprising  a deuterium-tritium Pulsed Neutron Generator and a pairing of a gamma-ray spectrometer and neutron spectrometer to identify the surface composition under the vehicle.
  • DraGMet (Dragonfly Geophysicsand Meteorology Package): a suite of meteorological sensors including a seismometer.
  • DraMS (Dragonfly Mass Spectrometer): a mass spectrometer to identify chemical components, especially those relevant to biological processes, in surface and atmospheric samples.
  • DragonCam (Dragonfly Camera Suite) is a set of microscopic and panoramic cameras to image Titan’s terrain and scout for scientifically interesting landing sites.

Samples of surface material for examination by the science packages will be obtained using two coring drills and hoses mounted within Dragonfly’s skid, per the video below.

Further, the vehicle will be equipped with a fully autonomous flight and navigation system capable of flying it along a selected flight path, making its own adjustments to account for local conditions whilst in flight, and with sensors capable of record potential points of scientific interest along or to either side of its flight path, so the information can be relayed to Earth and factored into planning for future excursions. Flights over new terrain will likely be of an “out and back” scouting nature, the craft returning to its point of origin, allowing controllers on Earth to plan follow-up flights to locations along the flight track, taking into account any points of interest noted by the vehicle.

Currently, Dragonfly is targeting a July 2028 launch, although the launch vehicle itself has yet to be announced. It will take seven years to reach Titan, mostly likely using several gravity-assist manoeuvres around Earth to slingshot itself on its way. In this, it will be the first dedicated mission to the outer solar system not to flyby / utilise Jupiter whilst en route, as the planet will not be within the mission flight path.

On arrival at Titan, and following separation from the cruise stage that would keep it both powered and warm during the trip from Earth, Dragonfly will enter the moon’s atmosphere atop a 3.7 metre diameter heat shield, and under a protective back shell. Once in the atmosphere, a single drogue and single large main parachute will be deployed to slow the vehicle’s descent until it reaches an altitude at which the parachute is released and Dragonfly can drop clear of the back shell, enabling it to start its motors and make a first landing on Titan.

A 2017 rendering of Dragonfly’s arrival on Titan. Credit: NASA / JHU/APL

In this, the landing site for the mission has already been selected: the edge of a prominent and dark region of Titan called Shangri-La, thought to be an immense sand sea of dark, carbon-rich material.

Specifically, Dragonfly will touch down in a dune field close to the relatively young Selk impact crater, which will be the vehicles first science study location, as it contains strong indications that it was once home to deposits of liquid water (and is now surrounded by ejecta that includes water ice) and contains tholin organic compounds. After this, Dragonfly will move on into the Shangri-La, carrying out exploratory flights of up to 8 km at a time and gathering samples for analysis from diverse locations.

NASA Re-Re-Rethinks Mars Sample Return Mission

NASA is now officially seeking both internal outside support for its much-troubled Mars Sample Return (MSR) mission.

The goal of returning samples of surface and sub-surface material from Mars to Earth, where it can be subjected to much more intensive and multi-disciplinary study than can be achieved via in-situ robotic explorations, has long be sought. For NASA, the last 20 years have seen numerous ideas put forward for gathering and returning such samples from Mars, all of which have ended up being cut down in their prime due to matters of cost and stringent curbs on the US space agency’s budget – sending a vehicle to Mars with the express intent of obtaining, storing and then returning samples to Earth not being the easiest of mission profiles to plan, let alone achieve.

However, in the lead-up to the Mars 2020 mission, featuring the rover Perseverance, NASA and the European Space Agency (ESA) signed a letter of intent to jointly develop a sample return mission based around the concept of the actual sample gathering being carried out by Perseverance and deposited on the surface of Mars for collection “at a future date”. The operation to start depositing groups of these samples actually started on December 21st, 2022, with a total of 10 sample tubes being deposited relatively close together on Mars by Perseverance.

Resembling a Star Wars light sabre in an image obtained by the WATSON imager on Perseverance’s robot arm, this was the first of the sample tubes to be “dropped off” by the Mars 2020 rover (December 21st, 2022), marking the start of an initial operation to place 10 such sample tubes in a cache for collection by some future Mars Sample Return mission. Credit: NASA

Whilst this approach negated the need for the MSR to actually collect and store samples itself – in theory simplifying the mission parameters – actually settling on a final design for the mission proved difficult. By 2021, the “optimal” approach was seen as being a mission involving four unique vehicles in addition to the Mars 2020 rover. These were:

  • A NASA- built Mars lander / launch platform.
  • A NASA-built Mars Ascent Vehicle (MAV) with a specialised sample containment unit, and carried within the lander.
  • A European-built “fetch” rover with its own dedicated lander, designed to land ahead of the NASA lander and go find the sample tubes deposited by Perseverance, bring them to the NASA lander and transfer them into the sample containment unit in the MAV.
  • A European-built Earth Return Vehicle (ERV) designed to arrive in Mars orbit and await the arrival of the NASA-built MAV from the surface of Mars. This would then capture the sample unit (about the size of the basketball) after the latter had been released by the MAV, secure it and the samples inside itself and then make the return trip to Earth.

So, yeah; “simples” – not. The mission included, as identified by independent review board (IRB) charged with reviewing the mission for its overall cost-effectiveness and feasibility, no fewer than eight “break the chain” (and cause the mission to fail) first-time challenges, including the fully robotic collection and transfer of samples, the first automated launch of a vehicle from the surface of another planetary body, the first fully autonomous orbital rendezvous between two vehicles (the MAV and the ERV), and the first “pitch and catch” transfer of a sample package. However, despite this and concerns over the estimated mission cost rising to around US $4 billion, the IRB green lit the mission.

The MSR mission concept as envisioned in 2021 / early 2022 and featuring the ESA-built “fetch” rover (minus its lander).  Credit: NASA / ESA

 By July 2022, the complexities of the mission had been more fully realised, so efforts were made to “simplify” it. Specifically, the ESA “fetch” rover was eliminated from the mission – but was supplanted by the use of two Ingenuity class Mars helicopters. Fitted with wheels, these would also be delivered to Mars by the NASA lander carrying the MAV, and once there, they would fly and land in close proximity to sample tubes deposited by Perseverance, then drive up to them, pick them up and fly them back to the lander for transfer to the MAV, with the rest of the mission remaining the same.

The 2022 MSR update, with the ESA “fetch” rover removed from the mission, and replaced by two Ingenuity-class  helicopters (only one shown), which would be delivered to Mars by the NASA MSR lander and tasked with recovering sample tubes deposited by the Mars 2020 Perseverance rover. Credit: NASA / ESA

However, while this removed the need for an entire rover and lander, and meant that effectively, NASA would have two further helicopters on Mars with which they could carrying out other missions once the sample tubes had been delivered to the MAV, it didn’t actually do much to reduce complexity or mission cost – which threatened to rise to around US $8 billion.

To offset this, the planned mission time frame was revised from around 2030-31 to the mid-to-late 2030s, allowing the mission cost to be spread across a greater number of NASA fiscal years. However, by mid-2023, it was widely recognised that the mission would probably exceed the US $8 billion estimate and peak at perhaps as much as US $11 billion – gaining the mission a lot of opposition on Capitol Hill. Suggestions were made to push the mission time-fame out further, with the lander / MAV / helicopter element not launching until the early 2040s.

By mid-2023, the mission had been further revised in order to try to reduce complexity and costs. Under the new proposal, none of the sample tubes thus far used and deposited on Mars for collection by Perseverance would actually be recovered (about 24 of the 43 total). Instead, all of the remaining tubes (16 of which have yet to be used, as of the time of writing) would be retained on the rover. Then, on the arrival of the MSR lander / MAV combination, Perseverance would rendezvous with them and load its supply of sample tubes directly into the MAV’s sample capsule for onward transfer to the ERV and a return to Earth. Whilst this would limit the selection of samples compared to gathering them from the various caches the rover had made on the surface of Mars, it did both simplify the mission – NASA only having to fly the MAV-carrying lander – whilst ensuring ESA’s involvement was not wasted, as they would still supply the Earth Return Vehicle.

The 2023 MSR update, with Ingenuity class helicopters removed and showing the Perseverance rover directly transferring sample tube to the sample capsule of the MAV, eliminating the need for intermediary vehicles. Credit: NASA / ESA

Despite this, over mission complexities and the need for the development of two entirely new classes of robotic spacecraft (the MSR lander-come-launcher for the MAV, and the MAV itself, complete with its sample storage / containment system) meant NASA would still be looking at around a minimum US $8 billion cost – and if the timeframe for the mission were to be extended into the early 2040s, inflation would likely push the final price back up towards the US $11 billion figure.

As a result, and with NASA’s budget already being severely stressed for the 2024/25 period, the agency finally admitted defeat with its more grandiose MSR plans, and on April 15th, 2024, the US space agency issued a statement indicating it is now looking “outside the box” for the means to carry out a Mars sample return mission in a cost-effective manner and within a reasonable time-frame (i.e. before the end of the 2030s). To this end, the statement calls on all NASA centres involved in Mars exploration to work together in order to develop such a mission, whilst also indicating the agency will seek proposals for potential mission architecture from the private sector.

Currently, NASA itself has admitted it does not have firm ideas on how mission costs can be reduced, but is determined to see the sample return mission take place, viewing it as a vital precursor to any attempt at a human mission to Mars. Thus, the process for redeveloping plans and ideas is expected to run through until the latter part of autumn 2024.